Christian Thomas
3D Modeler
https://christianthomas.artstation.com/
christianthomas3d@yahoo.com
360.710.7023
I have great attention to detail; ensure all paperwork and computer data have been completed accurately. I work well with others as part of a team which includes giving and receiving feedback, assisting others in completion of tasks; possess interpersonal, listening, and participation skills. I can effectively communicate with written information. Follow oral/written instructions provided by the lead, team leader, supervisor and/or concept artist.
Skills
• Strong CG modeling, texturing, shading and lighting abilities.
• Skilled at creating clean, low-resolution game topology, and UV mapping.
• Accurately translate 2D concepts into 3D models in variety of artistic styles.
• Knowledge of character rigging, weighting and animation.
• Using Unity to create environments with lighting and atmosphere.
• Human anatomy and creature anatomy
Programs
• Maya
• Photoshop
• Zbrush
• 3D Coat
• Unity
• Mudbox
• xNormal
• Crazy Bump
• Mental Ray
Experience
Black Howler Studios Co- Founder December 2013—Present
3D Character Modeler, Art Director and Co- Designer of upcoming titles. Creating environments, machines, characters and assets following strict guidelines from concepts for best functionality. Animation of both humans, creatures and machines, implementation into Unity for real time rendering.
• Adapt to situations that may require more research before completing work package
• Coordinate with focal points and subject matter experts on part placement, job assignments and training
• Manage work efficiently to complete work package in a timely manner
• Create group cohesion by encouraging learning from one another, giving and seeking specific constructive feedback
• Assists project guidelines for character art style and quality.
• Render Models and assets using Mental Ray for High quality promotions and posters
Thursday Games 3D Modeler and Texture May 2013¬—August 2013
Modeling characters and assets to be used in Unity Game Engine. Creating UV maps and textures accordingly. Independent contract, worked on unannounced title.
• Work with leadership to develop effective and efficient workflow
• Understand and follow instructions off work orders and other materials that contain both text and graphics
• Provide daily artistic guidance and feedback on asset
• Looking over models for quality and consistency
Fledgling Studios 3D Modeler, Texture, and Shading December 2012—July 2013
Responsible for modeling high poly 3D models, retopologizing, and UV layouts. Paint diffuse, specular, and normal maps for models that are highly detailed and game ready. Collaborate with concept artist to revise and improve character designs.
• Working with a team across the globe
• Excellent communication, both written and verbal
Education
Northwest College of Art and Design 2010–2013
16301 Creative Drive Northeast Poulsbo, WA.
BFA in Visual Communication, double majors in Entertainment Art and Fine Art.